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Resident Evil Re:Verse hands-on: Fast, frantic fun for about five minutes

A Resident Evil multiplayer game is a great idea and Re:Verse is Capcom’s big swing.

Bringing the Resident Evil universe into an online multiplayer arena, Re:Verse pits some of the survival horror franchise’s heavy hitters head to head in brutal, bloody combat.

It sounds like the kind of game that has to be a big hit.

But at the moment, Resident Evil Re:Verse doesn’t bring much to the table.

The Resident Evil multiplayer title is available free to anyone who purchases Resident Evil Village. As an added bonus, that’s not bad at all – but as a stand-alone title, Resident Evil Re:Verse is left lacking.

Transform into the Nemesis-T Type in Resident Evil Re:Verse
Transform into the Nemesis-T Type in Resident Evil Re:Verse

The concept is a brilliant one – you play as one of six classic Resident Evil heroes (including Leon Kennedy, Chris Redfield and Ada Wong) as they fight it out in a multiplayer arena.

The twist is that when you’re killed, you transform into one of Resident Evil’s iconic bioweapons – a molded, a Hunter Gamma, Jack Baker, Nemesis T-Type or the Tyrant T-103.

And that’s when things get really fun.

The bioweapon you morph into is dependent on how many Virus Capsules you collected throughout the arena as a human, with the Nemesis and Tyrants being the most powerful.

Each bioweapon has its own unique skills and they’re bloody fun – literally.

Each and every kill is as gory as the last, as you hack slash and gore your way through your opponents. It really is as fun as it sounds, and with increasingly powerful skills, bioweapons can really rack up the kills – giving you the edge when it comes to the leader board.

There’s plenty of variety between the human players, too.

Packing different weapon loadouts and skills, each player character feels very different to the next. But at the moment, the balancing feels a little off. Ada Wong’s crossbow feels like a poor choice given the fast and frantic nature of the game, while HUNK’s invisibility skill, combined with a melee attack that does extra damage while cloaked, gives players a huge tactical advantage.

These are the kind of issues that will get ironed out, of course.

But the other major problem with Resident Evil Re:Verse right now is that it’s not very big.

Grab capsules to improve your Bioweapon and rack up more kills.
Grab capsules to improve your Bioweapon and rack up more kills.

The game currently consists of a single map – the Raccoon Police Department from Resident Evil 2. It’s an iconic location and an awesome way to kickstart the experience. But it gets old very, very quickly. Now, this is only the beta, so we’ll almost certainly see plenty of other iconic Resident Evil locations added in the future, maybe even at launch.

But it could do with some different game modes, too.

Currently the game exists solely of 4 – 6 player deathmatches, where you duke it out against your opponents over and over and over. It’s mindless fun to jump into for a few games, but I can’t help thinking that the repetitive nature of the gameplay so far is going to be Re:Verse’s downfall.

It’s a fun game, make no mistake. But it could use different game modes to spice things up.

TDM, CTF and a twist on Resident Evil’s Mercenaries mode would all be welcome additions.

And a way of teaming up with your friends would add a much-needed social element.

There’s also no progression system in the game at the moment, which feels like Re:Verse has missed a trick. It’s something we’re seeing more and more in modern multiplayer titles and it could provide an interesting dimension – unlocking new bioweapons or skills, etc.

Without all these, Re:Verse feels like it has more in common with Quake3 Arena than modern multiplayer games. But it’s still off to a good start. It just needs a bit more.

It’ll be interesting to see what Resident Evil Re:Verse gets at launch. Will there be more maps and game modes for us to sink our bloody teeth into? The game could certainly use them. And regular updates with new humans and bioweapons would be cool, too.

All-in-all, Re:Verse is a fun and interesting game – for about five minutes. But it needs a bit more work to become a multiplayer classic.



Mirror Tech

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